
On their official twitter page, the staff released several short comics either to present a new character, or on some other occasions.Before announcing the new DLCs for Super Bomberman R, Shiori Fujisaki from the game Tokimeki Memorial was previously announced in this game as a new Bombergirl giving clues on the official Twitter page (this procedee is also used when each new Bombergirl is revealed), after her announcement, she was announced the following days her appearance in Super Bomberman R.The idol group " Pretty Bombers" (consisting of Momoko, Pine and Prune) alludes to Pretty Bomber.

All of their clothing and accessories are also based off these bombers. White Bomber, Black Bomber, and Max, seem to only appear as cameos, in the form of plush dolls carried by the characters Shiro, Kuro, and Grey respectively.

Characters can be gradually leveled up to improve their abilities, and different skills can be assigned to them, by saving player data to a Konami e-Amusement Pass card. Each fits into a predefined class that fulfills a different role in the team, similar to as in MOBAs and "hero shooters". The characters are all bishoujo-type anime girls with sexually suggestive outfits, and their clothes can be partially destroyed during battles. These are just some examples of challenges that are in Single Player. Some involve competing as if you're just playing a normal match, while others involve you to defeat as many Minbo as you can in a certain amount of time. In Single Player, you're able to complete different types of challenges, each with there own rules. Also, the Attacker and Shooter classes might not use bombs as their primary form of offense. It seems that functioning soft blocks can be placed by players using the Blocker class, which could be used to strategically control space and wall off opponents. Like these games, Bombergirl uses a strictly team-based setup, and the different playable characters are described as fitting into predefined team roles like "Bomber," "Blocker," "Attacker," and "Shooter," with special skills and abilities of their own. There are indications that elements of Bombergirl's gameplay may take some inspiration from games of the MOBA genre. Rush Time gives the losing team a great advantage to take the lead of the battle. Rush Time can only occur once for each team per match. The team members' bomb count, firepower, and speed stats are also greatly increased, and their skill charge time is greatly reduced. During this time, all team members' of the losing team has their HP fully restored. During battle, if the two teams' Power Gauges differences greatly, the losing team in the moment will enter Rush Time. The objective is to destroy the enemy's base or to have their base on lower health than your's. When playing, the enemy's Team is depicted red, and the Player's Team is depicted blue. The cabinet also includes a third screen above the main screen used by the player, which allows spectators to have a better look at the action from different angles.

This button is presumably used to activate a special attack. The game has an unorthodox control scheme with an unusual joystick, a large touch screen, and a gigantic red button that dramatically pops out of the machine via a motorized mechanism in the late stages of a match. To comfortably accommodate 8 players at once, battle maps appear to be quite large. 4 cooperative team battles, where each team has a shared life bar.

Not much concrete information is known about Bombergirl to non-Japanese speakers at the moment, but it is focused on 4 vs.
